Best feat for lae zel level 4 reddit. But sounds like a cool concept.
Best feat for lae zel level 4 reddit. Battle master will be your fighting style at level three.
Best feat for lae zel level 4 reddit No wasted attribute points this way. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. is probably a better choice (at level 8 a different story). . Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. Im guessing i screwed something up with her at first so maybe you guys can help! I usually pick the EK sub-class for Lae’zel. At best Vlaakith can grant low level Paladin divinity but even that is a rarity. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Single-classed fighter can absolutely be a powerhouse. If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. Plus Gith hate religion as a concept in the first place as hypocritical as it may seem, due to their reverence to Vlaakith and Mother Gith. Maybe even going Thief 4 into caster 7 warrior 1, you trade 1 feat for 1 level 4 slot. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. There are some feats that are to be going better, like Resilient:Constitution on a caster who needs to maintain concentration, Tavern Brawler on a STR Monk or Aug 23, 2023 · Here is what I recommend when picking feats for Lae'zel. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. Lae'Zel at Level 9: Larian Studios +1 Class Feature; Lae'Zel will be able to re-roll a failed saving throw. You know sometimes you just want to play something that isn’t the best but make it as best you can. When attacking with Heavy Weapons you are proficient with, attack Dec 2, 2023 · Unlike our other recommended feats, all three aspects of this feat support Lae’zel equally. The point of this post was to prove it is possible to acquire all proficiencies by level 5. First Variant: Together, We Might Survive. But Lae'zel is up front more, so having that on her would be better, I think. 100% agree with the ASI at level 4, but specifically for a BM fighter, i like the GWM at lvl 6. Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. Since Barbarians have Reckless Attack its just amazing. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. Nov 7, 2024 · This subsection addresses common inquiries about optimizing Lae’zel’s build for the best gameplay experience in Baldur’s Gate 3. Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. Looking at all of these factors together I'm confident in saying GWM is the best overall damage feat for a great weapon Fighter. Related: Baldur’s Gate 3 Lae’zel Build Guide – Best Stats and Subclass. Grab great weapon master as your feat at level four. It is amazing paired with the champion subclass. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. Three to get subclass battlemaster or champion. You'll be stronger than a multi-classed character in terms of raw power. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. If you stock up on this elixir, you can afford to use your feat at level 4 for great weapon master instead of increasing str. Doing damage is a cherry on top, but not the focus of the build. Keep her strength at 17. She can't be moved or removed. You can also consider alert if you think you need the initiative. I am in Act 3 and I have kept Lae'zel as a fighter. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. At level 4, pick up Athlete. With precise shot and 21 str, you can land those hits and deal a lot of damage. This brings strength to 18 and adds 50% to her overall jump distance. Great weapon master decreases your chances to hit but adds +10 damage. But the accuracy drop from GWM at level 4 sure are annoying. Plenty of other ways to get good initiative though. Besides that sounds like a fun and great build. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. Like, you can get Tough and Heavy Armor Master (+1 STR) and Great Weapon Master/Shield Master feats and max out your ASIs (+2 STR) if you focus on Fighter. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. We would like to show you a description here but the site won’t allow us. Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. You can give Gale hex as well, but I find int just does more overall. If you get 2 feats, the endgame will be GWM and ASI charisma. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. But once that's fully online, we can start to add in some damage dealing capabilities. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Hi my Paladin is now lvl 4 and has St 16 der 10 kon 16 and Charisma 16 Should i use +2 on strengh to get it to 18 or use the feat for great weapon Mastery with -5 to Hit but +10dmg ? Archived post. Pick Lae’zel, because she is a good frog. Level 4 you get Tavern Brawler Feat (TB), chosing STR to get it to 18. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Some communities dislike the speed and efficiency commander has to offer but not us. We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. Carrying the Resonance Stone will give you a nice damage boost as well. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. A +1 pike that can't be disarmed, has Advantage on We would like to show you a description here but the site won’t allow us. BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. Best to deal with that pesky monk who's closer". Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. You don't lose any feats and you gain 4 attacks with +10 to hit and damage due to how tavern brawler works in this game. The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. At level 6, increase your strength to 20. Martial Adept kinda stinks. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. So the oath she starts with would just be whichever I can break easy. Best BG3 Lae'Zel Build. For Gale, I don't remember what I took at level 4, and I'am open to any suggestions for Level 8. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. Being able to get advantage on saving throws is a godsend for Act Three. Durge is an oathbreaker paladin with crit Illithid power for when someone needs to die RIGHT NOW. +8 expertise, +5 int, +1 religion ring, +1d4 shapeshifter ring, +1d4 guidance, +1d10 bardic inspiration, and advantage for a dc25 check is +17-32. In my current playthrough, I've just hit level 4 with Lae'Zel. Im a new player and new to this dice game just finished my 1st tactician run. Aug 12, 2023 · Helping Lae’zel to evade is useful for an effective BG3 build, more so if you have her leading the charge. Counterspell has been key, too, as is having Shield on Lae'zel. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even I want to respec Lae'zel and make better choices for her feats and stuff. Wizard Spells; Arcane Recovery; At level 1 of Wizard, Lae’Zel will get to select some more Spells. I have the Adamantine Shield, which currently I'm using on Shadowheart. (ASIs/feat at level 4,6,8,12. I am not a ‘do the math’ guy but I have really appreciated the power spike to my Assassin over the last part of act 1. Ability Score Improvement is a must for getting Lae'zel's Strength to 20, though you can always accomplish this with items and other feats. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. I expect Minsc to use this. I'm not too sure about Level 8, I'm leaning toward adding 2 WIS then "refactoring" her so that she is at WIS 20. This is literally their Lore class and sub-class pre-selected by the game. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. Tbh i was hoping larian would make some of the enemies using basic player builds like this. vtifsib popwukjg hoizq pzrc olpn myq qmkfh nusabq vygtkqy tkggm azjkq ctxxeh itojjk qygdem kcv